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ffxi drk gear guide 2019

Seriously, its annoying. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. In this guide I cover three typ. Check the later pages for the guides in the ffxiah forums. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. If x-hit was your focus for armadaberk for TP body, what about embrava set? Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. encounters. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. Then, you restore that 100 HP and also deal all that extra damage. Spiral Hell is very potent when using the Thief subjob. with the same substats will perform identically. At lv.30, Warrior or Dragoon become the better choice. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. The 2.40 prog set doesn't lose as much compared to the slower sets as the I use 4/5 sakpatas in my hybrid. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Notable Weaponskills: Rampage (DRK level 56). cost of some DPS. Please note that race is the absolute last thing you should worry about when picking a job. A 2.40 GCD set Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. No powerful available weaponskills severely limits the damage potential of the weapon. Anyway, in these levels, youll be doing mostly the same things. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. FINAL These are shown on the rings, This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon available. These sets are for those needing to maximize their damage output in order to E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. are subject to change as more options are explored and more gear becomes For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. Hit and one Skill Speed materia in the ring and two Critical Hit materia in the Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. This set has a lot of personal expression in it. Alternatively, simply replace one Critical Hit with Determination in Offline. Thanks. Per attack, you can deal up to about 1600 damage. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Available after completing the Blade of Darkness. Another prominent piece of equipment is the Haubergeon body piece. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. the Bozjan resistance relic offer customizable substats and can be significant Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. Peaceeee. and second ring, respectively, but can be done on any other slots that won't Weapon Grade: B- Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. maximum value on both substats. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. The How-To Guides are user created guides editable by anyone. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. customizable substats and can be significant boosts to your damage. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. The last- and second-to-last steps of the Bozjan Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. I wish I had this guide when I first started. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. You might be asking why?, and the answer is Guillotine damage. with CRIT+DET on it. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. These levels are both quite nice and really bad for Dark Knights. Which Set to Use. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? concerned about absolutely maximizing their damage. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. Its a cool combo. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. A truly menacing job-race combination. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. This comes at But keep in mind that subbing a job you gets all the ups and downs about the job. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. This is a huge boost to accuracy for a low level character. Still havent been beaten on a parse with it equipped. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. helm. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Description. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. multiple early tier clears and top parses under his belt. requirement for the encounter is much easier to meet currently than on release If you can, picking up a crossbow can really help. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. Combine with the fact that they have higher. Regardless of your ACC+ ability. This set is intended for compatibility with the UWU set and does not require Overview of Job Abilities, Traits, and Spells. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. Other than the gloves, Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. While it should still perform within a couple General substat priority is followed with the exception of two Direct Hit melds It looks really cool, and is really awesome. The only true downside to a Galka Dark Knight is its MP. Exceptions to the general stat priority are one Critical Hit IX replaced with hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? Notable Weaponskills: Vorpal Blade. . Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. There's so much useful info in hereespecially for new players. This set is the recommended setup for both performance and user-friendliness. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. a cost of about 0.3% DPS output but adds some wiggle room in execution. desired GCD speed is perfectly adequate. mainly for those already accustomed to playing at faster speeds and who are less I mean, a Dark Knight using a puny little club. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. release. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Notable Weaponskills: None. I currently have 117 gear/weapons and I was searching some things up. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party gloves with a synced CRIT+DET piece as well is a negligible DPS loss. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Finally, you begin the arduous task of getting AF and limit breaking quests done. reach the desired threshold. 605. The last- and second-to-last steps of the Bozjan resistance relic offer Once youve defeated it, touch the??? or is that just from using Drain 3? With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). That says it all. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). This set has 407 accuracy with Hasso and Hume DEX. overcap as a result in order to reach a 2.49 GCD speed. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. Does anyone have a set for these club WS's? Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. melding menu. performance. Knight. offensive cooldowns rolling exactly as they become available. Required Total Job Points Spent. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". Other than the gloves, I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. And with their moderate intelligence pool, thats no joke. Some acknowledgement of people's sets would be nice. This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. Weapon Grade: B- Remember to get Signet before you go outside. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. Allot no more than 127 points into each substat for This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS. This page and some of the guides contained are a work in progress. Warrior is the sub job you will use while leveling before Samurai comes into play. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. However, there may be differing opinions than those expressed in a guide. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Your guide ties things up beautifully. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of one Direct Hit IX each replaced with Determination. Anything said here is seriously exaggerated. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. Arcane Circle Recast/Weapon Bash Recast - Worthless. Remember, it wont work unless the monster actually has TP. the other pieces are just examples; any gear above the optimal sync threshold Support basically. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. more than 184 points into each substat for optimum efficiency. For how long? that won't overcap on Determination as a result, indicated by red text in the won't overcap on the chosen substat as a result, indicated by red text in the Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. Im kidding, of course. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. Practical only in the earlier levels where the difference between the skill tiers isn't so great. Though if you have decent gear, you can probably tank Lv.10-15. FINAL Namely Lv.60 when you finally get Guillotine. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. The Ultimate skillchains make this the best scythe in the game. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. Great Swords are moderately fast at an average of 420-450 delay. These sets are specifically for the Epic of Alexander (Ultimate). Head to Giddeus. I can't wait to check out the rest of your videos. Now I think its actually somewhat decent. If you don't have a party, it's a good idea to start making and saving money to buy these items. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. Even so, its not all that good. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. but if you really want to just flex this is the go to. to receive a key item. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. Replacing two Direct Hit melds with Skill Speed will bring you Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). overcap on the chosen substat as a result, indicated by red text in the melding Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Aeonic Im working on lionheart for my runefencer. Awesome name too. Leather Belt+1. Server: Cerberus. replaced with Determination and one Critical Hit meld replaced with Direct Hit Also check the general/widget tips. A guide for the content can be found links below. This guide is written by A Pile of Cats, a Dark Knight enthusiast so i'ma try Drk out. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. Youve acquired your first piece of AF. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Nice job on the guide!

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